Friday 23 December 2016

Tiny Titan Holiday Update!

It's that time again, everyone! The days are shorter, the weather is colder, and shopping has become a maddening, frantic experience that leaves deep emotional and mental scars in its wake. It's the holiday season and we're winding things down at the office for our winter break.

A Year to Celebrate

Last Friday, we had our second annual Tiny Titan Holiday Party! We played a couple of rounds of laser tag, did a Secret Santa gift exchange, had a poker tournament and generally had an amazing night of fun. Big thanks to Laser Quest in London, ON for hosting our group and letting us blow off some steam before we headed back to the office for poker, food and drinks. Here are a few pics:

The team strikes their best Titan poses.

The poker tournament was in full effect!

Tom and Jules were the big winners at the poker tournament! Tom took home a PS4 Uncharted bundle and Julie got some awesome Bluetooth headphones.

Glenn grabs a blacklight selfie at Laser Quest.

Christian, Carson, Justin and Tom get ready for some Laser Quest.
The past year has been a very eventful one for all of us at Tiny Titan. Our team has essentially doubled in size and we've moved to new offices. We've just launched a new game and there are exciting new projects on the horizon.

Thank you to all of our players for their continued support and for helping us to become the studio we are today. We'll all delighted to be able to come into our space every day and make games, and we will be eternally grateful that all of you make time to play them and talk with us about them. From our family here at Tiny Titan to yours, have a wonderful and safe holiday season with your loved ones.

Tiny Rails Launch and Updates

As many of you will know, we launched our latest title, Tiny Rails, this past week on iOS and Android. This game featured our biggest team on a project to date and had the longest development cycle of any Tiny Titan title released thus far. It was a lengthy and sometimes difficult dev cycle, but we're very proud of the finished project and couldn't be more excited about the reaction we're seeing to it so far.

With all of that being said, the team is keenly aware that we have a number of bugs and general gameplay issues that need to be addressed. We're dedicated to stomping out the most critical of these bugs as quickly as we possibly can and will do our best to prioritize the areas we focus on based on the biggest impacts to our players. On the gameplay front, we're working on making navigation smarter and we think it'll provide a better overall experience, as well as give us better flexibility in creating new content.

Currently, we're aiming to have a quality-of-life update with fixes and minor features out in early January, with a large content update to follow in late January/early February. 

Holiday Vacation

We also wanted to take this time to let everyone know that the studio will be closed for the holidays starting December 24th. We'll be returning on Monday, January 2nd. While we won't be going completely dark during those times, we'd ask that you please bear in mind that responses to emails, tweets and other social media will be delayed over this period. We'll catch up in the new year once we're back at work.

In the meanwhile, please enjoy time with your family and friends. We look forward to seeing you in 2017!

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